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1.7.18e3bdee1 · ·
+ 1.7.1 - lost old releases, so combining changelogs into this one YAY! - Minor breaking change; modified namespace of certain runtime and editor scripts - Added wrapped app version number to data - Added app and launcher version label to sample asset - Implemented app hiding option (allows the main exe to be packed in a subdirectory of the launcher) - Launcher builds now happen automatically during normal app builds - Removed build button from launcher config window - Rearranged launcher config window and added tooltips for the more obscure options - Broke up the AppUtils script into multiple files - Cleaned up comments throughout the code - Cleaned up the basic sample scene and script - Fixed small bug in basic sample - Fixed the binary (executable) search regex to properly ignore the UnityCrashHandler64 file in windows builds - Changed the binary (executable) search algorithm to ignore the launcher executable regardless of it's name - Can now use compile directive "PLOW_LAUNCHER" for code that needs to be excluded from main app builds, but needs to be in launcher builds - fixed OSX regression introduced in 1.3.12 - older versions of Unity should work with this plugin (pre 2020.1) - Added extra messaging to build UI - changed resources folders in launcher config to save as project-relative paths - fixed 2023-introduced bug with a folder called "D3D12" causing build errors during launcher bundling - fixed minor bug involving exe names starting with "Launcher" or "UnityCrashHandler" - missing end layout group error message no longer shows during launcher build - worked ensuring project settings and folders are properly restored if build errors occur - fixed bug where cursor override would not apply in launcher - fixed issue with "use streaming assets" being checked would fail the launcher build process - added double-quote wrapper around quality setting launch argument - added space before custom args if set - modified the example launcher script file to fix a bug with the monitor setting - added custom optional command line arguments argument to the LaunchApplication function - updated api call to get refresh rate for editor version 2022.2 and up - added check for if launcher settings file exists - added hook for customizing default launch settings file - updated sample files with default settings hook - renamed Launcher.cs to AppUtils.cs for class name consistency - changed config window menu item location to the pre-existing window menu - Removed downloader sample scene asset - if feature is desired, it exists in an experimental branch called "updater" which will be kept up to date with main. It's simply too unpredictable to make generic at this time.
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